The rendering of different chunks at different details was a really fiddly but interesting problem. It was fun having this direct use for linear algebra (i.e. handling position vectors and calculating vector projections).
Code can be viewed here, but it's just a bunch of the scripts for future reference, not the whole Unity project. I remember it reaching a rather broken state where remaking the project would probably be better than trying to fix everything.
I was notably less experienced with programming when I worked on this 2 years ago. The code quickly became a complete mess as more and more was added. However there were interesting problems to solve, and there were really cool results along the way.